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3-D Computer graphics for television

The possibilities of computer graphics go far beyond the conventional imaging and recording of real-world scenes

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3-D computer graphics systems are capable of producing not only photorealistic images but also images of abstract or artistic "realities” which may better correspond to the original visual concept of the program designer.

The use of a 3-D computer system in an effective and efficient manner requires, first of all, comprehensive knowledge of the foundations of 3-D computer graphics, which are essentially mathematical and physical in nature. In addition to this, a computer graphics artist must also be well versed in the artistic and technical elements of image and scene design.

Possible content:

Theory

  • Views and transformations in 3 dimensions
  • 3-dimensional geometric models and representations
  • Local and global illumination models
  • Visualization models and image rendering
  • Modelling motion and dynamics: 3-D computer animation

Practice and Applications

  • Geometric modelling methods and techniques
  • Describing surface characteristics: color and texture
  • Light and shadows in a virtual 3-dimensional space
  • The virtual camera
  • Animation methods and techniques
  • Photorealistic and non-photorealistic rendering

Participants: Computer graphics artists and media designers
Duration: Abroad 4 - 5 weeks, in Berlin 8 - 10 weeks